I’ll never forget the first time I fired up The Witcher 3 on the first PC I ever built myself. I was so incredibly proud of this machine. I booted up the game, and there I was, galloping with Roach across the stunning fields of Velen. The wind was howling, the sun was setting… and my screen was ripping itself in half. Every time I moved the camera, this hideous horizontal line would tear across the display, like the top and bottom of the image were in a fight. It completely yanked me out of the game and kicked off a quest that has consumed countless gamers: does VSync lower FPS?
In a desperate attempt to fix the tearing, I rummaged through the graphics settings and saw this thing called “VSync.” I clicked it on, and poof, the tearing was gone. I thought I was a genius. But then… I noticed something else. The game felt… sluggish. Heavy. My mouse felt like it was dragging through mud.
The quick answer is a big, fat “yes,” but the real answer is way more complicated and, honestly, more interesting. For years, I was a VSync flipper. I’d just turn it on or off in every new game, basically guessing, and hoping for the best. It wasn’t until I got so fed up that I actually sat down and forced myself to learn what this setting was really doing under the hood. This guide is everything I wish I could tell my past self. It’s not a dry, technical manual. It’s just one gamer’s attempt to explain this weird technology in plain English so you can finally make the right call for your own rig.
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Does VSync Lower FPS and What in the World Is That Horrible Line on My Screen?
Before we talk about the fix, we have to properly diagnose the problem. That ugly glitch is called screen tearing, and it’s been the bane of PC gamers since the dawn of time.
So Why Does Tearing Even Happen?
The best way I can explain it is to think about one of those little flipbook animations you made as a kid. Each page is a single drawing, and when you flip them, you get smooth motion. Now, imagine you’re in a rush and you accidentally tear a page in half and staple the top of one drawing to the bottom of a different one. When you flip to that page, it’s a disjointed mess. That’s screen tearing.
It’s a communication breakdown between the two most important parts of your graphics setup:
- Your Graphics Card (GPU): This is the powerhouse, the engine that draws every single frame of the game. Its speed is your Frames Per Second (FPS). A good GPU can draw frames like a machine gun.
- Your Monitor: This is the canvas that displays the pictures your GPU draws. Its speed is its Hertz (Hz). A 60Hz monitor can show you 60 new pictures a second. A 144Hz monitor can show you 144.
Screen tearing is what happens when your GPU is way faster than your monitor. If your GPU is spitting out 100 frames every second, but your monitor can only show 60, they’re going to get out of sync. The monitor might be halfway through drawing a picture when the GPU shoves a brand new one at it. The monitor, bless its heart, just tries its best and ends up showing you a Frankenstein’s monster of a frame: half old, half new, with an ugly tear right down the middle.
How Does VSync Magically Fix This?
This is where VSync, or Vertical Sync, steps in like a hero. It’s a setting designed for one purpose: to get your GPU and monitor to stop fighting.
What Is It Actually Doing?
Think of VSync as a brutally strict traffic cop standing between your GPU and your monitor. Its only job is to hold up a stop sign and yell at the GPU, “Whoa there, buddy! You are NOT sending another frame until this monitor is 100% ready for it.”
VSync forces your graphics card to wait for the monitor to finish its refresh cycle. It makes the GPU wait for that tiny, imperceptible gap between when the monitor finishes drawing one frame and starts the next. By acting as this middleman, it guarantees that only whole, complete frames ever get sent to the screen. No more half-and-half images. No more tearing. It basically forces your hardware to play nice.
Okay, So What’s the Catch? Does VSync Lower FPS?
Yes. A thousand times, yes. It has to. The entire point of VSync is to limit your frame rate. That’s the price you pay for a tear-free image.
How Does VSync Cap Your Frame Rate?
This is the most obvious way it hurts performance. Let’s say your awesome PC is running a game at a buttery-smooth 100 FPS, but you’re still using an old 60Hz monitor.
The moment you enable VSync, it puts a leash on your GPU. It caps your frame rate at 60 FPS, perfectly matching your monitor’s 60Hz refresh rate. Just like that, you’ve lost 40 frames per second. Your PC is capable of so much more, but VSync is holding it back for the sake of visual stability.
But What Happens When My FPS Dips?
This is where VSync goes from being a simple performance cap to an absolute menace. This is what caused that “heavy,” awful feeling I had in The Witcher 3.
Classic VSync has a truly terrible personality flaw. If your frame rate, for even a split second, drops below your monitor’s refresh rate—say, from 60 down to 59 FPS during a chaotic battle—VSync completely panics. In a desperate attempt to maintain synchronization, it will brutally chop your frame rate in half.
On a 60Hz monitor, it looks like this:
- As long as you’re at 60 FPS or above, you get 60 FPS.
- The second you dip to 59 FPS, you’re immediately slammed down to 30 FPS.
When the chaos is over and your PC can breathe again, it’ll jump back up to 60. This constant, jarring leap between 60 and 30 FPS creates a stuttering effect that, I swear, feels a million times worse than the screen tearing you were trying to fix in the first place.
Why Does VSync Make My Mouse Feel Like It’s in Jell-O?
This is the other big problem, the one that makes competitive gamers run screaming from VSync: input lag.
What Is Input Lag, Really?
It’s the delay between you doing something—moving your mouse, clicking a button—and seeing it happen on screen. Without VSync, this delay is so small your brain can’t even perceive it. With VSync on, it can feel like you’re playing through a satellite connection.
So Why Does VSync Cause It?
Remember our traffic cop? By making the GPU wait, VSync creates a little traffic jam of frames. The GPU has a frame all ready to go, but the monitor isn’t ready. So the frame just sits there in a buffer. While that old frame is waiting, you’ve already moved your mouse to aim for the next frame. This mismatch between your physical actions and what’s being held in the buffer is what creates that tangible delay.
This “floaty” or “mushy” feeling is maybe, maybe okay in a slow-paced puzzle game. But in a shooter like Valorant or Counter-Strike 2? It’s a death sentence. That tiny delay is the difference between a headshot and getting shot. It’s why you’ll never see a pro gamer with VSync turned on.
If VSync Is So Old and Busted, What’s the New Hotness?
Luckily, we live in the future. We have much, much smarter ways to solve this problem now. The technology is called Adaptive Sync, and it’s a game-changer.
What’s NVIDIA G-Sync?
G-Sync is NVIDIA’s version of the technology. It completely flips the script. Instead of making the fast GPU wait for the slow monitor, G-Sync makes the monitor change its speed to match the GPU in real-time.
If your GPU is putting out 87 FPS, your G-Sync monitor will run at 87Hz. If it drops to 54 FPS, your monitor will instantly become a 54Hz monitor. This perfect, dynamic dance between the two completely eliminates tearing and the stutter from VSync, all while adding basically zero input lag. It’s magic, but it requires a special “G-Sync” monitor, which can sometimes be pricier.
And AMD FreeSync?
FreeSync is AMD’s version, and it’s an open standard, which is awesome. It does the exact same thing—matches the monitor’s refresh rate to the GPU’s frame rate. Because it’s an open technology, FreeSync monitors are way more common and usually cheaper. The best part is that in recent years, NVIDIA has started letting its cards work with a lot of FreeSync monitors, too.
What if My Monitor Is Dumb?
If you don’t have a fancy Adaptive Sync display, you still have a better option than old-school VSync. Just use an in-game frame rate limiter. You can find it in most game settings, or in your NVIDIA or AMD control panel.
By capping your frame rate just a couple of frames below your monitor’s refresh rate (like 59 FPS on a 60Hz monitor, or 142 FPS on a 144Hz one), you stop the GPU from ever getting ahead of the monitor. This gets rid of most of the tearing, but it doesn’t introduce the awful stutter or input lag from VSync. It’s a much, much better compromise. For a really nerdy but cool look at how this stuff has evolved, the University of Rochester’s Computer Science department has some public course materials that are surprisingly readable.
The Final Verdict for Does VSync Lower FPS: Should I Ever Use VSync?
After all my tinkering and frustration, I’ve come to a simple conclusion: traditional VSync is a dinosaur. It’s a tool from a bygone era that should only be touched as an absolute last resort.
Here’s my personal cheat sheet:
- Got a G-Sync or FreeSync monitor? Use it and never look back. It’s the best of all worlds. End of story.
- Playing a fast-paced, competitive game? Turn VSync OFF. The input lag will kill you. Use a manual frame rate cap instead.
- Playing a slow, pretty single-player game and the tearing is driving you insane? You can use VSync, but only if your PC is powerful enough to stay locked way above your monitor’s refresh rate at all times. If it ever dips, you’ll get that horrible stutter.
Ultimately, the answer to “does VSync lower FPS?” is just the beginning. It’s a technology that fixes one problem by creating two bigger ones. By understanding what’s actually happening, you can finally stop guessing and start making the right call for your games and your hardware.
Frequently Asked Question

When should I consider using VSync?
VSync is beneficial for single-player games where stability and visual quality are priorities, and when screen tearing is bothersome but low input lag is acceptable, such as in slow-paced or story-driven games.
What are the downsides of using VSync?
The main downsides include reduced FPS, potential input lag, and stuttering when your GPU cannot maintain the frame rate cap, which can negatively affect fast-paced or competitive gaming.
Does enabling VSync reduce my FPS?
Yes, enabling VSync can limit or cap your FPS to match your monitor’s refresh rate, which may reduce your maximum frame rate if your GPU is capable of producing higher FPS.
How does VSync address the problem of screen tearing?
VSync works by making your GPU wait to send a new frame until the monitor has finished displaying the previous one, ensuring that only whole frames are shown and preventing the tear.
What is screen tearing and why does it occur?
Screen tearing is a visual glitch that happens when your monitor displays parts of two different frames simultaneously because your GPU and monitor are not synchronized, especially during fast camera movements in games.